“Chipping the Genes”. Game-BasedLearning Approach in Genetics-ACase of Monohybrid and DihybridCrosses and Interpretation
Keywords:
Genetics, Game-based learning approach, Academic performanceAbstract
The main purpose of this study was to find out whether the use of a “Chipping the Genes”, a gamebased learning approach in Genetics, would be effective in increasing the academic performance of
Grade-8 students ofBai Saripinang National High School for the SY: 2019-2020.
This was an experimental research using the pretest and post-test design involving the five sections of
Grade-8 Joy, Love, Charity, Chastity and Generosity. The respondents ofthe study were the students who
did not reach the mastery level ofthe learning competencies in Genetics giving a total of47 students. The
respondents were given a 20-item teacher-made test as their pre-test and post-test. The statistical tools
were employed using mean, standard deviation and t-test for independent samples.
Comparing the two groups, those who have undergone the use of educational board games as a learning
approach in Genetics had a greater number ofstudents whose performance belonged to Satisfactory and
above than those who did not. Eighteen (18) or 59 percent are for those who were taught with Strategic
Intervention materials while those who were not had 11 or 42 percent satisfactory and above.
Generally, these results implied that the use of a game-based learning approach in Genetics was effective
in improving the academic performance ofthe Grade-8 students.
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